Creating sensational customer experiences

    ‘When does a product or service become an experience?’ Here Chris Daffy, one of the UK’s best-known customer service fanatics - provides some simple and practical ideas on the subject.

Daffy    The author - Chris Daffy, the founder of The Academy of Service Excellence, spoke in Warsaw on 14 September 2005 at a one day workshop organised by Bigram S.A. and Golden Mark. 
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Everyone’s talking about customer experiences. It’s difficult to pick up a business magazine, a new book about customer service or even an annual report nowadays without some mention of it. But if you ask the questions, “When does a product or service become an experience?” or “How are customer experiences measured?” most people don’t seem to have a simple answer. Or at least the ones I’ve asked didn’t.

    The concept is definitely right. I’m convinced that we should be finding ever more and better ways to manage and deliver sensational customer experiences. But you can’t manage something if you don’t know precisely what it is. And if you then want to control it you must be able to measure it. What I have heard is lots of complicated theories about the subject that usually relate back to something with the letters CRM. But I, and the customers I work with, like things simple, so as no one seemed able to offer answers that anyone could understand I thought I’d better have a go at providing them.

    To understand any subject properly I think you need to go back to the basics. And the basics of this subject are in the book The Experience Economy, written in 1999 by Pine and Gilmore. This was the book that really kicked off interest in customer experiences and suggested how they might be used to create differentiation, competitive advantage and higher margins.

    The following 2 diagrams, taken from this book, help to outline the basics.

    Diagram 1 indicates how experiences are created and how they are positioned somewhere above goods and services. The key point is that they are not the same as goods or services. They require something different and extra to happen before they may be classed as experiences. This Diagram also shows how it is customisation that moves things up this experience value chain and commoditisation that will move them down.

    We are surrounded by examples of this; I think a good one is Starbucks. There was a time when I considered Starbucks to be an experience. That was when the concept was new, fresh and different. But it’s not any more, at least it’s not for me. Now it’s just another of the many places where you have to queue (which I hate doing) to get a decent cup of coffee. It’s one of those great concepts that was different at first, but that’s been copied and so commoditised by competitors. Starbucks haven’t continued to renew and refresh the experience so it’s now pretty much the same as all the rest; and to me, no longer worth a premium.

    In comparison there is Hayley Conference Centres, who operate the UK’s premier meeting and conference locations. They’re full of sensational experiences that are always changing. Every time you visit there’s something added that triggers new sensations. They’re never happy with how things are and are always looking for ways to improve everything, all the time. Every new Centre they open contains fresh ideas and every time you visit existing Centres there’s something new to enhance your learning experience, improve the service or tantalise your taste buds. As a result they’re way out at the front of their market and unlikely to be caught by any competitor.

    Diagram 2 lists the key elements that divide experiences from the other economic offerings. I think the words in that right hand column are the key to experiences and warrant a great deal of thinking about.


Experiences are staged.
Experiences are personal.
Experiences are revealed over a duration.
Experiences are memorable.
Experiences trigger sensations.

    Try to think of the last time a supplier hit all those buttons for you. I doubt whether you’ll have many such recollections……if any! There really aren’t very many organisations focussed on delivering truly exceptional customer experiences.
 
    Philip Kotler, the world famous Marketing Guru made this point in a recent presentation. He said, “Positioning customer experience is a relatively new concept and most organisations don’t understand how to do it; how to stand out in their customers’ minds with a unique experience."

    I guess that means the path is clear for those that want to – and are able to create an organisation with systems and people that can.

    As always, Tom Peters, the Business Guru, has a phrase that encapsulates the essence of this –

    "The whole experience thing is not about tactics…… it's about soul!"

But how do you build what Tom calls soul into a business offering?

    Kjell Nordstrom, who co-wrote the book Funky Business, has a great phrase to encapsulate this. It is that most of the things that created success in the past are now ‘Necessary but Not Sufficient’ to create success in the future. He suggests that until recently most businesses have been able to base their success strategies on the Darwin theory of ‘The Survival of the Fittest’. But the techniques that were used to support those strategies, like, TQM, BPR, CRM, and all the many other three-letter business improvement techniques, are now rapidly falling into the category of ‘Necessary but Not Sufficient’. What must now be added are equal doses of strategies based on a theory that Kjell suggests could be called ‘The Survival of the Sexiest’. We must find new ways to become the most attractive to customers by appealing to their emotions as well as (but not instead of) their logic. We must ‘feel’ better or more appealing to do business with.

    So how do we do that? Well I’m convinced that the clues lie back in Diagram 2. Experiences are based on ‘memorable sensations’. And what creates memorable sensations? The following diagram will help me explain how I think it works.

  In Diagram 3, the horizontal axis represents how good or awful an experience is. Awful or OUCH on the left and fantastic or WOW on the right. In the middle is OK. That means the experience was merely what the customer expected it to be. 

     On the vertical axis we have how memorable the experience is. At the bottom it’s unnoticeable or Invisible. (I think this accounts for the vast majority of things we do for customers.) As we move up it becomes noticeable but quickly forgotten. I’ve called this Forgettable. At around the middle we reach Remarkable. That means it’s noticeable and different enough to warrant comments or remarks. Moving further up the scale we come to Memorable. That would be an experience that is strong or sensational enough to be easy to recall. At the top we have Unforgettable. That is an experience that is likely to spark comments that begin with a phrase like, “I’ll never forget when………”

    As you’ll see, the curve I’ve drawn looks like an inverted bell. Awful experiences (that make customers thing OUCH) and fantastic ones (that make customers think WOW) are equally as memorable. (As you’ll see later, I think it’s possible that awful ones are perhaps more memorable). I guess that’s why it’s so common to hear people complaining that their customers seem to forget the many things they do right and only remember the odd thing they get wrong. Of course they will! In such a scenario the only memorable experience will be the things that went wrong.

    The arrow at the top indicates the negative experience of something going wrong, which is then ‘recovered’ and replaced by a more powerful, positive experience. Therefore ‘memorable sensations’ are I believe, only created through OUCH, WOW and RECOVERY experiences. So how do you create these experiences?

WOW happens when something happens which is beyond expectation. The simple equation for this is –

WOW = OK + 1

    So the goal here is to deliver what the customer expected, which will result in an OK reaction, then to add something extra which will trigger a WOW experience. The something extra or +1 need not cost much. In fact in my experience the best ones cost little or nothing. They’re more to do with things we do for customers than things we give them.

OUCH is obvious. They happens when what the customer experiences is in some way less than they were promised or expected. The equation for them is –

OUCH = OK - 1

    They can be very memorable and often unforgettable so the goal must be to find all causes of OUCHs and remove or reduce them. I think there are two main thrusts that are needed with OUCH experiences. They are:

    1. SEARCH and DESTROY – This means that we need to search out all the causes of OUCH experiences and put processes in place to stop them reoccurring. To do this we need all staff and customers knowing that we want to know when they happen. We must also train staff to understand that customers who do tell us about these experiences are helping us to improve and must therefore be treated as friends.

    2. RECOVERY – No matter how hard we try to remove all customer OUCH experiences, there will always be some that happen. But as Richard Branson explains it in his guiding principles for Virgin Atlantic staff -

“Mistakes are inevitable. Dissatisfied customers are not.”

    The point is that we need to find ways to turn OUCHes into WOWs. This is called RECOVERY and again there is a simple equation –
RECOVERY = FIX + 1

    Just as with WOWs the Fix part of the RECOVERY, where we put right what has gone wrong does not create an experience. It’s only when we go to add a +1 after the fix that the RECOVERY experience in created. It’s the extra, unexpected bit at the end that creates the memorable or unforgettable experience.

    So if that’s what experiences are made of, how do you measure them? I guess the only way is through asking the right questions of customers and the front line people in your organisations that are closest to them. But the right questions are probably not the same old customer satisfaction questions. To quote Kjell again, they have become ‘Necessary but Not Sufficient’. We must find new questions to ask that are specifically related to memorable experiences. Perhaps questions like –

    What do/will you remember most about your purchase experience?

    If you were to look back at what you’ve experienced, what will stick in your mind?

    If asked, what would you tell family/friends/colleagues about your experiences today?

    I’ve also been thinking about how relatively powerful these different experiences might be. I’m not aware of any specific research into this subject as yet, but I do think there are clues in the work TARP (Technical Assistance Research Programmes) did to discover the ‘word-of-mouth’ power of different experiences. I think it’s reasonable to assume there must be a close correlation between how memorable an experience is, and how much people will talk about it to others. So, if this is true, it suggests the following relative power.

WOW 1-4 people told

OUCH 9-10 people told

RECOVERY 17-20 people told

     If I’m right this would mean that an OUCH experience is roughly twice as likely to be remembered as a WOW; and a RECOVERY experience will be roughly twice as likely to be remembered as an OUCH.

    As a final thought, I’m intrigued by the possibility that there may be ‘Experience Accounts’ that all customers hold for their suppliers? Perhaps they might also be called ‘Loyalty Accounts’. If so, perhaps all organisations should consider what deposits they may be making through WOW and RECOVERY experiences and what withdrawals through OUCH experiences. Would their Customer Experience (or Loyalty) Accounts be running in credit or debit? And if they are not happy with their conclusions, what are they going to do about it? Chris Daffy is one of the UK’s best-known customer service fanatics. Following a 25-year career in sales, marketing and management he has spent the last 14 years focussing on service strategy and helping organisations find ways to use service to create customer loyalty and sustainable competitive advantage. Chris is the founder of The Academy of Service Excellence. He also works with Manchester Business School on a variety of senior management programmes.
    His book, Once a Customer - Always a Customer, was first published in October 1996. Advance orders from Chris’s existing customers made it an instant best seller and the first print run sold out in just nine months. Since then there have been three more print runs and the book has been published in India and America.
Creating
 
Diagram 1 - Creating Customer Experiences
 
Customer
 
Diagram 2 - What is Customer Experience? 
 
Sources

Diagram 3 - The Sources of Experience
 
 
 
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